Ok so i'm no good at triggers, I would like to ask someone to, well instead of making me a trigger tell me how to make it. I want a set up where every 50 kills a player makes he/she would receive 1 peice of lumber. Please be in-depth if it's not too much trouble as, again im not really that good with triggers.
223 posts If it was the same as yours, would you still wanna ask it? joined
#2
Variables (you can edit those by pressing cntrl + B in the trigger editor)
Name: Variable (pick another name if you wish) Type: Integer Array: 12 (One for each player) Initial Value: 0
Triggers
Trigger 1 Event: A unit dies Condition: None (unless you only want E.g. neutral hostile kills to be counted...) Action: Set Variable [(Player number of (Owner of (Killing unit)))] = Variable [(Player number of (Owner of (Killing unit)))] + 1
Trigger 2 Event: a unit dies Condition: Integer Comparison - Variable [(Player number of (Owner of (Killing unit)))] Equal to 50 Action: Set Variable [(Player number of (Owner of (Killing unit)))] Equal to 0 Add 1 to (Owner of (Killing unit))'s current Lumber