I have an area with 2 taverns full of heros, between them I have Hero spirits (wisps) to allow players to choose thier hero. This area is also Region 001. Now I want to make it so when lets say blue picks his hero the game will give blue the hero and move that hero to the correct team's keep. Likewise, let's say pink picks a hero, pink is on the other team. I want pink's hero to go to the other teams keep. How is this done? Also I have the camera panning complete for it, and I think I got the removal of the "Hero spirit" triggers correct, but I'm not sure. Could anyone tell me how to do this? Thanks in advance
That's pretty easy. There's many ways to do it so hum...
Let's take the Player Group ways. Create two variables, with Player Group variable type. Give the variables the names Team1 and Team2, or whatever you like.
Events: Map Initializion
Actions: Player Group: Add Player 1 (Red) to Team1 Player Group: Add Player 7 (Green) to Team2
Now, let's proceed to the buying hero trigger.
Events: Generic Unit Event: A unit sells a unit
Conditions: (choose if you want, I haven't made any in special)
Actions: If/Then/Else (Multiple Functions): If: Boolean Comparison: ((Owner of (Buying Unit)) is in Team1) Equal to True Then: Unit: Move Unit (Instantly): Move (Sold Unit) instantly to Keep of team 1 Else: Do Nothing
If/Then/Else (Multiple Functions): If: Boolean Comparison: ((Owner of (Buying Unit)) is in Team2) Equal to True Then: Unit: Move Unit (Instantly): Move (Sold Unit) instantly to Keep of team 2 Else: Do Nothing
This should work. Post here if it doesn't. Good luck and have fun