You mean you want each golem to be equally powerful?
Why not just make them spawn in a map, but give yourself triggers to change certain aspects, such as giving one type an extra 50 hp. You can then keep changing while they fight until they aren't gaining on the other type.
havent got time for that and im not that good at balanching units and im doing trigger atm. so i hoped ppl here who are more GOOD at this could help me.
13lack.1)ragon
#4
i used sword golem as the base unit for balancing so dont change him at all.
---Axe Golem--- Spawn Time = 1sec Spawn unit = 1 Life = Each Level +50life Damage = Each Level +9dmg Armor = +2 each lvl (lvl 1 = 2) Attack Speed = 1.6
---Archer Golem--- Spawn Time = 1sec Spawn unit = 1 Life = Each Level +40life Damage = Each Level +6dmg Armor = +1 each lvl (lvl1 = 0) Attack Speed = 0.8 Base Range = 400 Range = +50 each lvl
---Undead Golem--- Spawn Time = 1sec Spawn unit = 2 (Makes 2 guys?) Life = Each Level +75life Damage = Each Level +6dmg Armor = +1 each lvl (lvl1 = 1) Attack Speed = 1.6