make a trigger that orders the tower to cast chain lightning everytime it attacks (so give it the same cooldown, cast ranmge as the tower and 0 mana cost)
13lack.1)ragon
#4
this is the trigger:
Chain Tower Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Lightning Tower Actions Unit - Order (Attacking unit) to Orc Far Seer - Chain Lightning (Attacked unit)
or something like this but for different spells you'll have to chain some things.
Make a custom tower by copy and pasting a guard tower. Make a custom ability by copy and pasting Chain lightning. Set the Chain Lightning property "Hero Ability" to false, "mana cost" to 0. To "targets allowed" you might want to add mechanical to be able to target demolishers for example. Change damage and cooldown to whatever you like. And maybe "levels" to 1 and remove the "tooltip text" level1 -part.
Then change the custom tower "attacks enabled" to none. Add to "normal abilities" the Chain Lightning you just made.
Then use these triggers:
============================ This trigger sets a target for the tower, when a unit becomes inside the towers range(700). If the tower already has a targe, it doesn't change it.
TowerShoot Events Unit - A unit comes within 700.00 of Guard Tower 0050 <gen> Conditions (Owner of (Triggering unit)) Not equal to Player 3 (Teal) Actions Unit Group - Add (Entering unit) to TowerTargets If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions Attacker Equal to No unit (Attacker is dead) Equal to True Then - Actions Set Attacker = (Entering unit) Else - Actions Do nothing
==================================================== This trigger makes the tower to constantly shoot the target as long as it is alive or leaves the towers range. If the target leaves the range, the tower no longer tries to shoot it and acquires a new target, if inside range.
ShootUnits Events Time - Every 0.10 seconds of game time Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions Attacker Not equal to No unit (Attacker is dead) Equal to True And - All (Conditions) are true Conditions (Distance between (Position of Attacker) and (Position of Guard Tower 0050 <gen>)) Less than or equal to 700.00 (Attacker is dead) Equal to False Then - Actions Unit - Order Guard Tower 0050 <gen> to Orc Far Seer - Chain Lightning Attacker Else - Actions Unit Group - Remove Attacker from TowerTargets Set Attacker = No unit Set Attacker = (Random unit from TowerTargets) Unit - Order Guard Tower 0050 <gen> to Orc Far Seer - Chain Lightning Attacker