201 posts Czech joined 2005-04-04
#16 2006-05-02
A) It is wrong idea
B) It is better, but not such good idea. Even if you can check mount is inside obstacle, what you suppose to do?
1,418 posts Here joined 2005-12-14
#17 2006-05-02
you stop him from going inside it in the first place. you also set the type on the guy on the mount ( or the mount ) to Walkable.
201 posts Czech joined 2005-04-04
#18 2006-05-02
Interesting...is there some trigger/jass function to add/remove Walkable to unit?
1,418 posts Here joined 2005-12-14
#19 2006-05-02
Do you mean Turn Unit Pathing On/Off
201 posts Czech joined 2005-04-04
#20 2006-05-03
huh? Where is Turn Unit Pathing On/Off? I know only Collision
1,418 posts Here joined 2005-12-14
#21 2006-05-03
The Turn Pathing On/Of is the same thing as the collision
( srry im thinking JASS names )
201 posts Czech joined 2005-04-04
#22 2006-05-04
If is that same thing, then it is useless, because turn collisions off make unit ignore obstacles but it is still treated as obstacle and that is my problem!!!
1,418 posts Here joined 2005-12-14
#23 2006-05-04
then make one of the two units ( the mount ) a locust. it is not considered for pathing purposes
201 posts Czech joined 2005-04-04
#24 2006-05-04
dont make me mad...
1,418 posts Here joined 2005-12-14
#25 2006-05-04
? locusts I KNOW are not considered for pathing, otherwise dummies would interfere with Gameplay.
201 posts Czech joined 2005-04-04
#26 2006-05-05
ofc, but I need mount to be controled and targeted and this is imposible for loctus. So, problem lasts...
1,418 posts Here joined 2005-12-14
#27 2006-05-05
you control the rider, the mounts thru triggers
28 posts Germany joined 2005-12-18
#28 2006-05-05
why dont you make the rider a locust, so you can control the mount, so the rider can attack while the mount is moveing and all you have to add is an trigger that makes the rider attack an target if the mount is ordered to attack one
1,418 posts Here joined 2005-12-14
#29 2006-05-05
Im sure youd rather see the rider's face
40 posts joined 2006-04-16
#30 2006-05-06
Just change the mounts portrait model to its face.