Warcraft III resources & community, 2003–2006 · archived

Team

44 posts
#16
oh, and by the way, place every unit-type in the game for neutral hostile in mid. remove them after 0.01 seconds. this will get rid of alot of lag problems.
#17

LoL?

I got another idea ,
I use a unit which could be upgraded to the heroes.
If this unit was created , the unittype disappear from the mainstructure . I think thats a good idea, too.


Don't know which one I chose o.O

oh and. Why or how It solve lagg problems?
#18
it solves the lag problems because if you pre-place the units, the game will not have to load their data the first time they are made. this is called preloading
#19

Okay

Okay thx I will add this to my map^^
#20
kk, it adds about .5s of load time to stop about 10s of lag lol

and btw, ima go hit myself over the head or something until i come up with a hero idea :D
#21

LoL

O.O for which map a hero?!
#22
which map do you think!?!?!
#23

Oh

Oahhhhh . Did you mean my map?! o.O LoL I am very dumb sorry LoL :D
#24
yes. i havent got ne yet, but im hoping to think of some!
#25

Oh okay

How would it be with an hero defense + counter + attack ?!?....... would be nice i think
#26
O.o im thinking battle disruptor spells, but no coherent hero idea o.O

Spells

-Stun Wave( make up a better name )

-Stuns a target area for n seconds. After the stun period is over, the units will have x% reduced damage for y seconds.

n,x, and y are vased on skill level

-Chain Sickness( these names are just to get the point across )

-Chain of *drumroll* Slow ( both fields ), DoT, Mana loss over time, and damage / armor reduc

all those values, plus max targets, increase by level. This spell should really mess up gameplay, but in a good way :wink:

-Icy Prison ( this name is actually ok! )

-Makes a giant Ice Cube that periodically slows and damages nearby units. Units killed by the ice cube will be frozen for 5 seconds. if the ice cube is still alive ( damagable, though has frost armor, as well as timed life ) then these units will morph into Ice Elementals

Everything Increases / level

-Entwining Meshes ( i like this name! )

-Lays an net on the ground ( visible ). when a unit steps on the net ( even yours! ) they will be ensnared for n seconds. Any unit that attacks ( from range of 100 or less ) and entwined unit will also be entwined, as well as those who venture within 50 of that unit.

Duration of Ensnare increases / level.

-Shatter Weapons ( sucky name )

-Silence that takes away attacks, but not spells. enough said.

-Mind Warp ( O.o good name o.O )

-Passive. % chance that attacking HERO will be takes over for x seconds, or 3*x on NORMAL units

-Mass Migration ( yay! good names galore! )

-makes a ton of frogs / sheep / rabbits / etc. run through the battlefield, messing up movement.

Units that come, area they cover, and how far they move is determined by level

-Ray of Reversal ( plz use this name )

-Targets a friendly unit. random ENEMY unit within X of that unit will switch owners with the target. does not affect heroes. ( with some cool lightning effects, mbe life drain )

AOE decreases by level, as well as MP cost and cooldown ( less AOE = Better chance of getting what u want )

-Contemplate ( finally, im getting better at naming these damn things )

-2 second cast time, with a lil ! over the casters head. after cast, will cast a random spell on target ( havent decided which spell )

Chance to get better spells increases by level




--Well, thats all i can think of for now.--
#27

Great Idea

Great idea , I could help you with terrain and triggers. I am not bad in creating terrains , but I have to learn some small things . ( Like how to make it realer with incraseing - decrasing the size of the units )
#28
lol, who u talking to? neways, since its just us 2 talking, we might as well chat by PM.
#29
i would prefer beeing able to read the stuff you are talking, for i had some icq-contact with dhk_undead_lord therefore i would still like reading in here, and i i have an idea i think of worth beeing posted in here, I'll do so.

as said: i'd like reading your stuff a little longer.
#30
sure w/e

so what do u think of my spell ideas DHK?