oh, and by the way, place every unit-type in the game for neutral hostile in mid. remove them after 0.01 seconds. this will get rid of alot of lag problems.
I got another idea , I use a unit which could be upgraded to the heroes. If this unit was created , the unittype disappear from the mainstructure . I think thats a good idea, too.
it solves the lag problems because if you pre-place the units, the game will not have to load their data the first time they are made. this is called preloading
O.o im thinking battle disruptor spells, but no coherent hero idea o.O
Spells
-Stun Wave( make up a better name )
-Stuns a target area for n seconds. After the stun period is over, the units will have x% reduced damage for y seconds.
n,x, and y are vased on skill level
-Chain Sickness( these names are just to get the point across )
-Chain of *drumroll* Slow ( both fields ), DoT, Mana loss over time, and damage / armor reduc
all those values, plus max targets, increase by level. This spell should really mess up gameplay, but in a good way
-Icy Prison ( this name is actually ok! )
-Makes a giant Ice Cube that periodically slows and damages nearby units. Units killed by the ice cube will be frozen for 5 seconds. if the ice cube is still alive ( damagable, though has frost armor, as well as timed life ) then these units will morph into Ice Elementals
Everything Increases / level
-Entwining Meshes ( i like this name! )
-Lays an net on the ground ( visible ). when a unit steps on the net ( even yours! ) they will be ensnared for n seconds. Any unit that attacks ( from range of 100 or less ) and entwined unit will also be entwined, as well as those who venture within 50 of that unit.
Duration of Ensnare increases / level.
-Shatter Weapons ( sucky name )
-Silence that takes away attacks, but not spells. enough said.
-Mind Warp ( O.o good name o.O )
-Passive. % chance that attacking HERO will be takes over for x seconds, or 3*x on NORMAL units
-Mass Migration ( yay! good names galore! )
-makes a ton of frogs / sheep / rabbits / etc. run through the battlefield, messing up movement.
Units that come, area they cover, and how far they move is determined by level
-Ray of Reversal ( plz use this name )
-Targets a friendly unit. random ENEMY unit within X of that unit will switch owners with the target. does not affect heroes. ( with some cool lightning effects, mbe life drain )
AOE decreases by level, as well as MP cost and cooldown ( less AOE = Better chance of getting what u want )
-Contemplate ( finally, im getting better at naming these damn things )
-2 second cast time, with a lil ! over the casters head. after cast, will cast a random spell on target ( havent decided which spell )
Great idea , I could help you with terrain and triggers. I am not bad in creating terrains , but I have to learn some small things . ( Like how to make it realer with incraseing - decrasing the size of the units )
i would prefer beeing able to read the stuff you are talking, for i had some icq-contact with dhk_undead_lord therefore i would still like reading in here, and i i have an idea i think of worth beeing posted in here, I'll do so.
as said: i'd like reading your stuff a little longer.