Ill put the attachments from my "basics of map making" tutorial here.
Go to the ability "capture the flag" and you will see an art - target. Adjust that so that you have to model you want at a specific point. Now go to attachment points or something like that and type one of the following.
The following format is for attachments ______________________________________________________
body part 1 body part 2 (for hand or feet attachments)
Where it goes ______________________________________________________
Attaches model to left hand ------------------------------------------------------ ______________________________________________________
head
Attaches model to head (helms and junk like that) ------------------------------------------------------ ______________________________________________________
overhead
Attaches model to the very top of it (good for things like items horses have showing people are riding them) ------------------------------------------------------ ______________________________________________________
chest
Attaches model to chest area ------------------------------------------------------ ______________________________________________________
origin
Attaches model to origin of unit; useful for auras. ------------------------------------------------------ ______________________________________________________
foot left
Attaches model to left foot of the unit ------------------------------------------------------ ______________________________________________________
foot right
This attackes to the right feet of the units ------------------------------------------------------ ______________________________________________________
and let me post what i can call a tutorial that i posted on his tutorial to addon to his
Let me help you with attachments also Attachments are points that you can attach items models anything visual to that point. Attachments can be useful like the konstruct marines they have no weapon, this allows you to add a weapon sword or any model you have in mind. I don’t need to talk about the points since he already stated them.
Making an item attachable. To make something have an attachment first you must make an item. First open up your editor and make a new map or an existing and create an object editor window and select the item tab then create an item with a name. A) Text-Description Machinegun A) Text-Hotkey (make this blank) A) Text-Name Gauss Rifle A) Text-Tooltip basic Gauss Rifle A) Text-Tooltip-Extended Machinegun B) Abilities-Abilities Gauss Rifle(Dummy) (ill explain what this is and how to make it later. F) Stats-Actively Used False F) Stats-Can be dropped False (in my map I don’t want this to be dropped so it can be true or false. F) States-Classification Charged (I used charged because in my map in using ammo it should be permanent. For a visual reference http://usera.imagecave.com/Afan/Example1.bmp.jpg That’s pretty much what I want/need to show you of the item Now you need an ability Using another example… Make everything false or Zero except F) Stats-Item Ability True And of course the name should have a name and for the editor suffix use (Dummy) For this ability I call it Gauss Rifle With a suffix (Dummy) http://usera.imagecave.com/Afan/Example2.bmp.jpg put the model you want to be the attachment Now in Target Attachment points you don’t use right hand or righthand but as you can see you use right,hand(notice the comma) With this ability finished go into the item editor and select your created item and fill in the abilities section with the ability you just made Now to avoid frustration remember to make target attachment points 1. This is how you make an attachment but, how do you attach it? Now you need your trigger editor for this item I have a hero selection when you select “marine” he will spawn with a machinegun in his hand…kind of (if you need help with attachment points don’t ask me!) http://usera.imagecave.com/Afan/Example3.bmp.jpg