You gave us quite few info about the kind of map you are planning to to. but i take it for an rpg and therefore will give you abilities according to that:
Troll
HP-Regeneration (passiv)
stealth while in natural terrain (give % transparency - the more natural the greater the bonus)
battlerage (+%dmg, +%att spd, +%dmg taken)
[ult] 'call brethren' (calls a couple of trolls from the nearest natural place - e.g. a 'natural' texture tile with a plant on it - time until they arive dependsd on way the have to do until they are near the troll)
Dark Mage
some 'doom' or 'parasite' like ability
some ability to drain energy from nearby 'evil' (corpses, attacks, deathes, ...)
cripple
[ult] magnum opus of necromancy (revives all nearby corpses as undead (zomby, skeleton, skeleto narcher, ghul). each of them has a chance to become 'neutral hostile' at the end of the spells duration)
some good ideas, thanks very much Raszul, oh btw how would I go about making the “guard” ability, what ability would you base it off then modify, the other are quite straight forward tho I could probably do these up. Thanks again mate.
'flame cloak' (dunno what it is in eng - in ger its 'Flammenaura')
that one already requires mana in some intervalls, and with the damage set to 0 you only need to add a reflection-ability and remove it. Then you done. (i use that ability quite often ^^ - e.g. for invisibility or stuff like that -> active until 'issued order targeting point' or '.. targeting unit' or '... targeting object')
i hope it helped you.
Btw: i would recommend you some of the following abilities. (you might use a spellbook to grant a list of all possibilities)
fletchery only usefull with an armor system an ability to create arrows or other wooden projectiles (maybe even bows, or/and crossbows)
armory crafting armors a smith ability that crates defensive items
weaponry the offensive version of armory
alchemy
thaumaturgy/enchanting an ability to give items magical abilites this creates useable recepies to combine items into once with somewhat magical abilities (lifesteal, frostdamage, ...)
using (some) of these abilities would grant you the possibility to couse the players to do some more teamwork ^^
ahhh some excellent idea's mate, i will try include these abilitys aswell, but i am a littel worried they may be out of my leauge slighty but still i will try find the triggers or some examples and try learn. thanks again mate, you have been a great help!!
p.s if anyone else has any other idea's for other hero classes i would be glad to see them, thanks again!
I have got a heroarena if you want I will send you an email with the map. ( 15 heroes , 4 spells each hero AND you could create a own hero ( Own skill builders are coming?! ))