RM: My CTF game is almost ready! Want ur name in my map?
Sorry, the last post of this topic was ruined. Please don't bother with it because it's old news. Please if you want your name in my map please tell me a run speed of 200-522 and I will determine all other stats. Please tell me ther spells he will have and a description of what they will do and I will do my best to create your requests. (Rasz and Apoc, I already know your heroes and spells. No need to repost unless you want to put them here in a clean topic.) -Aidyn
hi nive to see that you remade the topic. i hope you took my advice to heart ^^
so here is the idea - slightly modified, as i told you via PM already ^^
Ok, just for me to recall your request. You want me/us to tell you hero ideas that might fit into a Capture The Flag map. You did not tell us any values (hp, dmg, att-spd, str, agi, int ,..) execpt the movementspeed range, so we are free to tell you anything and you'll have to rebalance ^^ As a reward for our ideas you say, that the dude we created will have our name...
nice - i never cared about numbers anyway ^^
so here i go:
the values in "<", ">" are temporary and for your replacement - just a hint of the way it shall go to
Raszul
str:: average/low agi:: average int:: high/very high mov:: average/low
Abilities <Healingaura> passiv Whenever a friendly unit within the AOE gets below 20% of it's health, this unit looses mana equal to the difference to 20% of that unit divided by 2/2.5/3/.... that unit get's healed to 20% of it's hp This does not recduce Raszul's mana below 20% of his total mana.
<getting ignored> activ This unit becomes less visible (25% per level, invisible at lv 4 - 20% miss/lvl on lv 1-3)
<create Blueprints> passiv requires free slot/a sheet of paper Beeing highly creativ Raszul often has ideas that could be transformed into quite some money. Therefore, if he is able to write them down(see the requirement) he gets a 'blueprint charge' (if he already has a blueprint, he gets an additional charge) High cooldown
<absorbing shield> Ultimate - activ/passiv This creates a shield around Raszul. (gets replaced by passiv) This shield absorbs a percentage and a set amount of every damage he gets. Every damage absorbed (by the % part) gives the sheild some <experience> Every damage absolutly absorbed redces the shield's <experience> by that much. Every X <experience> increases the shields strength (both the % and the absolut part). if the XP fall bellow 0 the shield vanishes (the passiv gets repalced by the activ) every X seconds the shield's <experience> gets reduces by Y. The shield starts with X <experience>.
Example:
xp = 25 (-1/sec) percent = 10% (+2/lvl) blocked = 5 (+1/lvl) lvl = 1 (+1 every level*25 xp)
Flame Dash: Teleports a short distance but leaves a path of fire that damages chasing enemies lightly. Sorta-blink.
Flaming Knuckles: Its the same ability the firelord has that deals extra damage on each continiuns attack but its meelee and has a diferent name.
Psy-burn: Fuego drains his mana away and deals x damage for each mana point he drains from himself, like a reverse mana burn!
Ultimate: Insanity: Creates Illusions that deal full damage and have no extra damage intake but can only be seen by one enemy and will only be able to attack him.
Honestly I dont know how to do Neither Insanity nor Flamedash I just thought about them some days ago and Ill start trying em as soon as I finish the items of my map, that might be tomorrow or past tomorrow. If you find a way to do it please tell me!
PD: The model can be what ever you like I was thinking of the demon hunter edited somehow... Something that look agile and has to do with fire remeber Fuego=Fire in spanish
13lack.1)ragon
#5
Bloodvirus
Model: Fel Beast (The purple kind and make it a darker shade) Main stat: Agility
str growth: medium agil growth: high/very high int growth: low/medium
Poison Stream: active/line area
Launches a stream of poison in a line dealing damage on launch and damage over time for those who walk in it. (Use disease aura art for poison)
Creates a copy (More copies each level) that deals 25% damage and receives 300% damage.
Corrupt: Active/Targettable
'Charms' an allied unit to your control. It gains damage and a slow-poison attack. (It's color also changes purplish)(IF in a case there are no creeps in your game make it a summon wolves type spell that creates a miniature of Bloodvirus model.)
Ultimate/Slow Acting Poison: Active/Targettable (poison Dagger) Launches a poison into the enemy's blood that slows him by a small %. After a certain ammount of time (Lets say 10 seconds) A deadly blow strikes the target. Slowing lasts 2 seconds afterwards if it lives.