I can assure you this project will never be finished. All who have attempted such a project have never finished it and never will.
A total rework of the item system is impossiable without modifing the hard code in the exe and other files in which you dont need jassers but C++ programers or other languages. Also if you mean a total rework of everything simulated in triggers, it would not be playable (lag issues) since wc3 triggers are alot more demanding on the CPU than c++ code.
Look at FPS mod (first person shooter) on wc3 campains. Beautifull mod even multiplayer compatable but if you tried to turn it into an rpg or game like doom it lagged so much no one can play it.
And if you manage to finish this project and get around theses major problems well, well done since it would be a first. . .
Dude. The good doctor has a point. If you want this project to suceed, you're gonna have to cut back on a few features. New item system? Why? I approve of a new combat system, so yeah, keep that. But you seem to be just doing things for no actual reason than just to change things. Only change as much as you need to keep the atmosphere how you want it. My only talent is terraining, if you need someone to do that for you, I might be able to help you out.
Sorry if my post upset you but 100s attempted such a project and none have actualy completed it.
Why not make your own RPG computer game? Since then you can have the graffics and systems hardcoded instead of simulated using triggers. That would enable a better looking graffic and greater camera system and better enviroments.
WC3 - tft is not made for making good RPGs its made for melee maps with support for custom maps. In you own RPG game you can skip all the unessary stuff and so the engine would be smoother, better looking and made to your likings not to the limatations of WC3.
What we need here is a BIG team, if everything is going to be reworked, its not impossible, with a big team as I said, effort, pacience and dedication ANYTHING is possible, but while the team is smaller... the project gets delayed more.. so better find some persons that dont leave the project in half way of completing, and dedicate enough to this, also we can rework everything inside of the Wc3 enginee, no need to overreact and edit ALL FROM ALL and use C++ like super good said but if thats what u want then yes, its gonna be tough...
Kimbo
#21
no, its not about team size. thats how you get the project to slack
you need atleast 3-10 people. that are dedicated and good at what they do.
either each of the can do a wide range or either each one is very good at a certain point/skill.
gtw has like..50 people..and alot of them left due to they relied on others and some of them were better and they felt bad.
Remember, the leader of the project isnt paying the team, so you also gotta work just as hard as them. meaning writing a story and placing the stuff on a map isnt what a leader does, you gotta have fun with them, present, join and provide answer and questions. ask the public for ideas or the team members will feel like they are cuaght up in a messs when they have theyr hands full or are being used.
Well I didnt meant A HUGE team I meant that enough people to cover any aspects of the map making like modeling,triggering,terraining, etc and all other should not be less than 5 or more than 10 people not a huge team is necessary because 1 can do many things, for example I have made 2 maps COMPLETELY ON MY OWN with nobodys help, I can trigger, terrain (Not so much effective) and and edit stuff at the Object Editor I can do 3 things at the same time which means that if there is more people like me then the team should not be very big, well it depends on people skill. I cant model tho if ur gonna make this then u can count on me if u would like but at the moment im a little busy right now so by now I would like to be a tester gl with the mod i waiting for trying!
ok, if you need somthing triggered im your man, i can do pretty much anything with triggers, i can even create custom AI systems with pure triggers, talking system? My runescape map has it so you can talk to eery citizen and it will have a artificial AI response depending on a few factors, mood, time of day, previous events, and your reputation. I can do store systems and I can create unique battle camera angles (systems) I have experiance in all these areas. Im just 2 damn lazy to finish my own maps . But if you need help i will help you