Server split: 1)too many pereodic events with timer less than 0.10 sec 2)too many simultanious triggers are active(running) at the same time. 3)Too slow host ^_^ 4)my old "Battlefield " map have server split...i think that it's there because of a "custom Value" . Because when a lot of units die,same trigger runs a lot of times at once and search each custom value of dead unit .... 5)Variables at Map Initialization with random point (i mean Z = random (1;10) ) 6)local triggers (i know your anwser about it ) 7) Non-standart Jass using (same) i HOPE that anybody knows more than me about it.
Ye... so high qualified people as men\women at this forum may say "noobs" for all threads and make a lot of offtop messages. But NOONE could answer at really hard question ?
Any pro\Elite mapmakers? Or all of you may only say "nothing" or "search at google" ?