53 posts Seriously, if I knew, I would tell you. :P joined
#2
They should give the WE the ability to make your own custom models and anims. They should also make it easier for a newbie mapmaker to make great maps. (such as a tutorial for triggers, simpler terms used for triggers and stats, etc. like starcraft had)
I think they must to put the Takes Damage event type for Generic Units and the reset cooldown for a specific ability. Also they must to put a system to the spells to you add or remove the orb effect from an ability, example, to create a Critical Strike with Orb Effect or a Frost Attack non-orb. And improve the spell immunity system, creating a field on each spell questioning if the skill will check for spell immunity or not.
It's impossible to tell how a future world editor will look until we see how the game is going to be. So let's not think about how the editor will look before we know what it will edit.
Orbs? How do we know that passive abilities will still exist? Some new type of abilities may be created.
And triggers? How do we know that blizzard doesn't come with a better system? Really guys... let's wait and see how Warcraft 4 will be, since before we know anything about it, it is difficult to attempt to guess about its editor. That's all I had to say.
~Daelin
Kuhneghetz
#6
Daelinit is difficult to attempt to guess about its editor.
But we can always hope for these improvements.
Capcy
#7
Assuming Warcraft 4 is made, what should Blizzard add/improve?
Daelin please read this, just imagine if it was made, then try and post again.
I would hope they would make the trigger editor more suitable.
Waldbaer
#8
I think the graphical user interface of the WorldEditor is a step into the right direction to make mapping possible for the normal people. They should improve that e.g. by optimizing the generated code, making all commands available for GUI and translating the located versions of the editor completely (currently e.g. most of the trigger editor in the German Editor is still in English). For advanced mappers, an easier combination of custom script and GUI should be available and the "wait" actions should, damn it, work exactly.
These are my issues which are generally enough to say about an editor for a game which we don't know at all at the moment.
this is "what should blizzard add in next patch" disguised as "what for war4"
Waldbaer
#10
Maybe you could call it like that, but these are quiet basic WorldEditor changes and Blizzard would not put this effort into the old wc3 editor, as far as I know them.