Warcraft III resources & community, 2003–2006 · archived

Showing weapons /items

14 posts
#1

Showing weapons /items

Does anyone know how to show a item when you pick it up and when you drop the item it doesent show no more? if anyone knows plz tell me! :o it would be a really big help.
#2
u know the sphere based abuility from the blood mage? u must modifie it (change target, attachment point and set cooldown to 0) give that ability to the item and done
#3
it is beeter use use orb abilty make a dummy fire orb and remove all the abilities

then got to attachment art and change it to the model selected (i.e Swrod)

then go to atttachment points and type left or right hand (which ever you desire :) )

and done

blood mages sphere is for the floaty things around his head
#4
blood mages sphere is for the floaty things around his head


wrong, they float like that cuz its a special attachment, called sprite. mostly used by buildings but blood mage is the only unit that uses 3 sprites (sprite first, sprite second, sprite third)
#5
Ramza, your ways are to complex. Here is mine. The easier way that most people learn to do it.

go to the ability "item - capture the flag under special/items"

Click on art - target, and change the model to the thing you want to attach

now go to art - target - attachment points (at least i think thats what it is, correct me if im wrong)

Choose where you want to put it!

Attachments this way go in the following format.

Note that the end of a line means you put it in once. SO for right hand i would add string, put in hand, add string, then type right

______________________________________________________

body part 1
body part 2 (for hand or foot attachments)

Where it goes
______________________________________________________

*ahem*

______________________________________________________

hand
right

Attaches model to right hand
------------------------------------------------------

______________________________________________________

hand
left

Attaches model to left hand
------------------------------------------------------
______________________________________________________

head

Attaches model to head (helms and junk like that)
------------------------------------------------------
______________________________________________________

overhead

Attaches model to the very top of it (good for things like items horses have showing people are riding them)
------------------------------------------------------
______________________________________________________

chest

Attaches model to chest area
------------------------------------------------------
______________________________________________________

origin

Attaches model to origin of unit; useful for auras.
------------------------------------------------------
______________________________________________________

foot
left

Attaches model to left foot of the unit
------------------------------------------------------
______________________________________________________

foot
right

This attackes to the right feet of the units
------------------------------------------------------
______________________________________________________
#6
ok that helps alot but when i take the item off the special affect still shows do u kno how 2 make it not show?
#7
ye thats what people get when using matt's techniques :roll: :D just try mine then
#8
have you noticed the blood mage spheres dissapear as he attacks?? won't this happen to the weapon you attach?
#9
thats cuz of the coldown of the spere, u have to set it to 0 sec
#10
does ur way still work if i wanna keep it RoC not tft cuz i have tft but i wanna keep my map RoC only n if ur way is roc n tft dat be awsome but ur way is kinda confusin :? u might need 2 guide me step by step lol :D
#11
well, u cant have a RoC map with my way, cuz the sphere ability is used by the bloodmage in TFT, so try using an orb ability or whatever
#12
ight thnx ramza :) i would do matt540 sheep god'z way but u cant take off the item so it sucks >.< lol
#13
then try adding special effects with triggers, a unit picks up an item, item = ....... then add speacial effect and save it as a variable. when he drops item remove the variable special effect
#14
I'm pretty sure you could just modify a damage bonus ability, change the damage, etc. and add art attached to where you want...