Warcraft III resources & community, 2003–2006 · archived

Cloud And Sephorith Model Help!

4 posts
#1

Cloud And Sephorith Model Help!

Here's the deleima. I am using 3 different skins for 1 model. They do not clash and in Gmax they are perfect. Problem: They don't in the Viewers. It turns out for only one skin. The other 2 don't have anything on em.

http://img46.imageshack.us/img46/6523/help11ur.th.jpg

This is how it looks in the viewers.

http://img46.imageshack.us/img46/2359/help25sv.th.jpg

If you need more info I'll post it! If this works, look for it and Seph in the future!
#2
Okay, since you guys look, but don't reply, I guess I'm leaving out a few things. One, all 3 skins are seprate and I need them to all be visible. Two, as I said they don't clash in GMAX and here is the proof.

http://img411.imageshack.us/img411/5687/help35du.th.jpg

Pls help! If you don't, I'll haunt you eternally.
-Sincerely,
Demon_Kyo aka XUchiha_ItachiX

PS: Here's Sephoirth.

http://img151.imageshack.us/img151/6033/help47qn.th.jpg

PSS: Here's some part of the Script.

Textures 4 {
	Bitmap {
		Image "head.jpg",
	}
	Bitmap {
		Image "lower.jpg",
	}
	Bitmap {
		Image "upper.jpg",
	}
	Bitmap {
		Image "wolf_spec.jpg",
	}
}
Materials 4 {
	Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 0,
		}
	}
		Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 2,
		}
	}
		Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 3,
		}
	}
		Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 4,
		}
	}
}

Goes on...

Groups 1 1 {
		Matrices { 0 },
	}
	MinimumExtent { -9.63193, -4.94123, 22.4515 },
	MaximumExtent { 6.56814, 3.87308, 42.6838 },
	BoundsRadius 43.3595,
	MaterialID 2,
	SelectionGroup 0,

Ect.+
#3
The textures should not be in .jpg. Save them as .tga and choose 32-bit when saving. Then (in Warcraft III Image Extractor) convert the tga into blp.
Also replace .jpg into .blp in the paths.

If possible, you may need to use the "Material Manager" and "Geoset Manager" in Magos War3 Model Editor in order to place the right texture in right geoset.
#4
Demon_KyoOkay, since you guys look, but don't reply, I guess I'm leaving out a few things. One, all 3 skins are seprate and I need them to all be visible. Two, as I said they don't clash in GMAX and here is the proof.

http://img411.imageshack.us/img411/5687/help35du.th.jpg

Pls help! If you don't, I'll haunt you eternally.
-Sincerely,
Demon_Kyo aka XUchiha_ItachiX

PS: Here's Sephoirth.

http://img151.imageshack.us/img151/6033/help47qn.th.jpg

PSS: Here's some part of the Script.

Textures 4 {
	Bitmap {
		Image "head.jpg",
	}
	Bitmap {
		Image "lower.jpg",
	}
	Bitmap {
		Image "upper.jpg",
	}
	Bitmap {
		Image "wolf_spec.jpg",
	}
}
Materials 4 {
	Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 0,
		}
	}
		Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 2,
		}
	}
		Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 3,
		}
	}
		Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 4,
		}
	}
}

Goes on...

Groups 1 1 {
		Matrices { 0 },
	}
	MinimumExtent { -9.63193, -4.94123, 22.4515 },
	MaximumExtent { 6.56814, 3.87308, 42.6838 },
	BoundsRadius 43.3595,
	MaterialID 2,
	SelectionGroup 0,

Ect.+




Well I can't really help but I would like to say that these lok very nice and I would actually like to see them in action