Warcraft III resources & community, 2003–2006 · archived

Making Weapons on appear on units

11 posts
#1

Making Weapons on appear on units

I notice in the model section there are several weapons. How do you get the weapons to appear on the unit you want? Ive tried
Creat spawned effect xxxxx
on weapon of unit xxxx
but when the unit attacks the weapon disapars for a second.
#2
Its create special effect on unit's (attachment point) using (unitmodel.mdx)
#3
attatch it to

hand left
hand right
foot left
foot right
overhead

there are alot more...
#4
acolyteofdoomattatch it to

hand left
hand right
foot left
foot right
overhead

there are alot more...


for the hand and foot, its the other way round, its left hand, right hand etc
#5
In my editor it works for either.
#6
Sopho, once again, you are answering something you don't know. It actually works both ways - why don't you try your self?
#7
I just think things don't make sense won't work - I thought attachment points are sensetive
#8
They are, but the way it works is with strings. So basically, the hand part is one string, and left/right are other strings that specify which hand to put it on. So, it doesn't matter which order you put it in.
#9

Making an axe i dled go n the right hand of a uruk hai

I need assitance step by step instructions on how to put an axe model i dled on the right hand of an uruk hai model i dled also.. please help!
#10
OHHHHHH
Now i get it. Thanks guys.
#11
You can use either triggers to attach a special effect to a part of a unit, or make a custom skill for it, based off of the orb of fire/frost/lightning/darkness/etc item skill.