Warcraft III resources & community, 2003–2006 · archived

Comparing real time to game time

4 posts
#1

Comparing real time to game time

Im working on a cinematic map and tried to make:
Events:
melee intilization

actions:
Wait 36 seconds
Unitgroup -pick every unit in entire map and do (action unhide picked unit) :evil:
#2
And what is the problem?
#3
you should NEVER use any kind of timer or time-related triggers in MAP INITIALISATION.
Map initialisation means the time during which the loading screen is displayed. using time-related triggers there might result in bugs.
#4
delete "wait 36 seconds" action, replace event to "Time - Elapsed game time is 36.00 seconds"