Warcraft III resources & community, 2003–2006 · archived

Doodad Reconstruction

2 posts
#1

Doodad Reconstruction

Yes, I'm back, but I don't expect anyone to remember. Anyways, I'm building a map where trees will be destroyed, but I do not know how to respawn trees after they are hit by an artillery strike.

Off topic: What happened to TTOR in my disappearance?
#2
Event:
a destructabel in region entire map gets destroyed
Cond:
//do this once for each tree-type, and put them all togeher in an 'or'
type of dying destructable = mytree
Action:
Create a destructabel of type(type of dying) at position of dying

if you want a wait before they come back, you should call this jass function:


function RespawnDestructable takes destructable MyDes, real WaitDuration returns nothing
  call TriggerSleepAction(WaitDuration)
  call CreateDestructableLoc( GetDestructableTypeId(MyDes), GetDestructableLoc(MyDes), GetRandomDirectionDeg(), 1, 0 )
endfunction


you can call it with
custom code - "call RespawnDestructable(GetDyingDestructable(), 10)"
the 10 is how long, in seconds, it takes until the tree comes back.

I hope this helps you.

- Raszul