I read the tutorial for these and I am slightly confused on how to use it in my map. My map has different skills that all have a percentage of success when used on the units in my city.
Here is my trigger so far for the first skill: ---- Event Unit - A unit is attacked
Condition (Random integer number between 1 and 100) Less than or equal to ((Level of Skill for (Attacking Unit))x 30)
Action Player - Add 50 to (Owner of (Triggering Unit)) Current Gold ---- My question is, how do I set the exact spell for the event so I am able to use different spells rather than just one skill's percentage.
like: Condition (Random integer number between 1 and 100) Less than or equal to ((Level of Skill for (Attacking Unit))x 30) Integer - Level of *yourabilityname* equal or bigger than 1
Condition (Random integer number between 1 and 100) Less than or equal to ((Level of Skill for (Attacking Unit))x 30) Integer - Level of *yourabilityname* equal or bigger than 1 Unittype of triggering unit equal to peasant
this should be the conditons if you want to have a % able chance for the peasants