1st Level EVENT - Unit - (Unit) finishes training a unit CONDITIONS - (Unit type of (Trained unit)) Equal to (unit) - ((Player) controller) Equal to Computer - Level of (Trained unit) Equal to 1 - Owner of (Trained unit) Equal to (Player) ACTIONS - Hero - Learn skill for (Trained Unit): (Skill)
Level 2 or up EVENT - Unit - Unit gains level CONDITIONS - ((Player) controller) Equal to Computer - Level of (Triggering unit) Equal to (More than 1) - Owner of (Triggering unit) Equal to (Player) ACTIONS - Hero - Learn Skill for (Triggering Unit): (Skill)
Continue Attack after casting EVENT - Unit - A unit Finishes casting an ability CONDITIONS - Owner of (Casting Unit) Equal to (Player) - ((Player) controller) Equal to Computer - Or any (Conditions) are true - (Ability being casted) Equal to (Skill) - THEN CONTINUE ACTIONS - Wait (seconds) (for reincarnation skill somthing like that) - Order (Casting Unit) to Attack-Move to (Center/Random point of (Region))
Summoned Unit Attacks EVENTS - Every 1 second of the game CONDITIONS - Owner of (Picked Unit) Equal to (Player) - ((Player) controller) Equal to Computer ACTIONS - Unit Group - Pick every (unit of type) and do (Unit - Order (Picked Unit) to Attack-Move to (random point/Center of (region))
Hero Retreat EVENTS - Unit is Attacked CONDITIONS - ((Attacked unit) is a hero) Equal to True - (Owner of attacking unit) Equal to (Player) - ((Player) controller) Equal to (Player) ACTIONS - Unit - Unit order (attacking unit to move to (center/random point on (region) - Wait (seconds) - Unit - Unit order (attacking unit to Attack-move to (center/random point on (region)