PurplePootbefore i do them, should windstrike be instant? ( in that case its real ez )
You mean should it instantly teleport it or should id slide? I think it should slide with something like 300 ms, and units should be stunned when its being pushed back.
Make a copy of Bash, remove all bonus damage and stun effects, make a trigger that states that when "Copy of Bash" procs do "this effect" to target unit.
they automatically level up the dummy ability to the level of the hero ability, exept for a few ( will be fixed later, when i get multibash working xD )
the ones that dont do that are
-Windstrike ( REALLY hard for u to fix, but ez for me )
-Hand of the Vampire ( just multiply the damage and life gain by Level of ability for Uit )
Actually, you need no jass, nor triggers to accomplish most of them (once again, the windsomething might get tricky and is an exception).
You can just create a "vessel" or "triggering skil" from either the orb of slow iten ability or the orb of lightning iten ability. The reason I won't call them "dummies" is because they're not "pretending" to activate as dummies are supposed to; they, instead, actually use in-game mechanics to trigger secondary abilities.
Thus, you can create "effect abilities" (you want them to have no cooldown or mana cost) that are triggered by the "vessel abilities".
Btw, you'll have to fuss a little to make a working life drain; you can use "steal" (which works pretty well for mana drain) but you'll probably have a few side effects.
On a final note, I really hate jass or triggers; they surely get the work done, but (unless one is really careful) you end up with a lot of mess; furthermore, it's easier to export and set abilities (heck, you can use campaign settings) than do the same to triggers and jass.
Conditions ((Attacked unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True
Actions Set Change = (Random integer number between 1 and 10) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Change Equal to 1 Then - Actions Unit - Create 1 Mountain King for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Attacked unit) Unit - Add a 2.00 second Generic expiration timer to (Last created unit) Else - Actions Do nothing
This is a sample of when a unit attack a unit, give a 10% change to do a addition storm bolt and stun the target for xx seconds...