Warcraft III resources & community, 2003–2006 · archived

How do you prevent revealing a player?

7 posts
#1

How do you prevent revealing a player?

Is there a simple way to prevent a player being revealed when he doesn't have a town hall/necropolis/etc? I tried making a Naga race, but no matter what I tried it wouldn't count the Temple of the Tides as a town hall. It kept revealing me to the computers when I tested it. Can someone help me with this? Thanks :)
#2
try checking off 'Town Hall'

that should work, it hasnt given me any problems, and my friend has made a Naga, and I a ghosts ( im working on it right now )
#3
Thanks, but me and my friend already tried checking town hall in unit classification under object editor and put the building in gameplay constants as a tier 1 building, but it still reveals the player. Odd...
#4
maybe make an invisible town hall or something so that this doesnt happen?
#5
I might do something like that, thanks for the suggestions.
#6
make a custom town hall with locust abilty and uncheck the box that allowes u to c it on minimap (i think that alrdy happenas automaticaly if it has locust though)
#7
Thanks, but does anyone know how to do this without making an invisible town hall? This is starting to piss me off. PurplePoot what did you mean when you said uncheck "town hall"? I might have misunderstood it.

EDIT
Alright, I used a few triggers and placed the starting location in the unplayable parts of the map and it works now. Thanks for all the suggestions though.