I have a very serious problem when I was creating my map.
I set a trigger to enforce camera bounds to a region but the minimap shows up the entire map.
How do I make the minimap comply (match) with the current camera bounds?
For example, in Pyramid Escape, the author has set different challenges having different minimap scenes and the camera bounds so players cannot view the entire map.
Alternatively, anyone knows FriendlyWarlord's email address? I wanna contact him.
Please help me
I have seen this problem appearing in another website forum but no one was able to give a definite answer. Anyone who helps me will have his name going into my credits
as far as i remember changeing the mini map picture in pyramid escape is just a plain brick wall (ruin bircks) texture....and it stays that way...same thing goes for Submerge War map.
Only one mini map picture ...u can only change the camera bounds with triggers.
No it doesn't. In Pyramid Escape the minimap changes according to the scene. Although the texture is the ruins (duh, cos he is using ruins tileset); It matches exactly with the particular scene.
In Pyramid Escape, the minimap picture doesn't change actually. Look at it carefully, it is just always this ruinswalls picture and the black is normal black mask, ssj2_gohan is just exactly right.
If you're using the set camera bounds trigger, it should work. The problem is probably that it doesn't look right with the default minimap picture, so you can import a picture to replace it and name it "War3MapMap.tga" (or .blp). Unfortunately this picture can't change during the game, but you can still see the fog on top of it. Also, if set camera bounds makes the game crash, it's probably because the camera needs to be facing 90 degrees when it sets the bounds (I don't know why...). Feel free to quote this!"