Well, I'm trying to create a spell that will do this : A strange, yet effective spell. Whenever the Magician casts this spell near enemy units, they will become hexed and unable to attack for a period of time. I tryed to create this spell, but it didn't worked, I don't get it. Here are the triggers : Voodoo Curse Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Voodoo Curse Actions Unit - Create 1 Caster02 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees Unit - Add Hex (Ultimate) to (Last created unit) Unit - Add a 5.00 second Generic expiration timer to (Last created unit) Unit Group - Pick every unit in (Units within 500.00 of (Position of (Casting unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions) Loop - Actions Unit - Order (Last created unit) to Orc Shadow Hunter - Hex (Picked unit)
If I use this, only one unit is hexed. Can someone give me the answer? Thanks.
i do know whats wrong, u should put the create unit action and the add ability and experation timer actions under the loop, cuz now it only creates 1 dummy, not for all the picked units
This is similar to the problem i was having on mine... can i just ask? what is the point of giving the dummy a level of the spell if you just cast a generic hex? so if u make a custom hex that lasts 5 seconds and the real one only lasts 3 seconds, does world editor make that destiction between the two?
-Unit - Create 1 Caster02 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
-Unit Group - Pick every unit in (Units within 500.00 of (Position of (Casting unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions)
Set them to variables and when ur done wid the vars use. RIGHT AFTER ur done.. not at the clean ups..
i dont think those clean ups r rly necesary except if the game takes long to play, but its not like its gonna lag cuz u cast it 50 times or anything. at least i never use them and with my 5 year slow comp i still never lag