Warcraft III resources & community, 2003–2006 · archived

Hero Gets Blink ability at lvl 10 in Reign of Chaos

5 posts
#1

Hero Gets Blink ability at lvl 10 in Reign of Chaos

function Trig_Blink_Conditions takes nothing returns boolean
    if ( not ( GetHeroLevel(GetLevelingUnit()) == 10 ) ) then
        return false
    endif
    return true
endfunction

function Trig_Blink_Actions takes nothing returns nothing
    call UnitAddAbilityBJ( 'AEbl', GetLevelingUnit() )
endfunction

//===========================================================================
function InitTrig_Blink takes nothing returns nothing
    set gg_trg_Blink = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Blink, EVENT_PLAYER_HERO_LEVEL )
    call TriggerAddCondition( gg_trg_Blink, Condition( function Trig_Blink_Conditions ) )
    call TriggerAddAction( gg_trg_Blink, function Trig_Blink_Actions )
endfunction


That is JASS Script what i have found, but i could make that so it would get ur hero a blink ability when the hero gets lvl 10? You choose hero from "Altar".
#2
I didn't understand what's the problem. Can you explain that more correctly.
Your script has no errors but I wonder why you are using JASS in this
#3

dasgdfgsdgsdgasdgsdgsdgsdagsd

i haven't anymore problems. i just wanted when the hero get's lvl 10 how it can gain Blink ability?
#4
(updated script for u)

function Trig_Blink_Conditions takes nothing returns boolean 
    return GetHeroLevel(GetLevelingUnit()) == 10
endfunction 

function Trig_Blink_Actions takes nothing returns nothing 
    call UnitAddAbility( GetLevelingUnit(), 'AEbl' ) 
endfunction 

//=========================================================================== 
function InitTrig_Blink takes nothing returns nothing
    local boolexpr b = Condition( function Trig_Blink_Conditions )
    set gg_trg_Blink = CreateTrigger( ) 
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Blink, EVENT_PLAYER_HERO_LEVEL ) 
    call TriggerAddCondition( gg_trg_Blink, b ) 
    call TriggerAddAction( gg_trg_Blink, function Trig_Blink_Actions )
    call DestroyBoolExpr( b )
    set b = null
endfunction


oh yeah, and archworm, that wasnt coded in JASS, its ez to tell its a GUI convert
#5
thx a lot PurplePoot :P
i'll add u into credits if i still need that.