#1
A little help getting my models to work with worldedit
Hiya ^.^Recently I've discovered that custom models and animations can be added to warcraft 3 maps (naruto wars, anime wars =P). That intrigued me so I thought I'd give trying to create my own custom map a try. I'm starting off learning how to import models, animation, and texturing from 3DSMax. I use version 7.0. So I'm starting off in that order. I created a simple model and imported it to a .mdl file with a export script called 'Dexporter'. Converted that to .mdx, associated it with a peasant and it worked fine. So from there, I add bones to my model, animate it, then export ect, But then thats where I get my problem. When I put the model into the map maker, Its hard to explain, but the vertices of the model just sorta, fly around =/. I have my theories: Maybe, my exporting scripted doesn't work right? Maybe I have to use blizzards art tools?(ok thats about really the only theory I have left as I've tried almost everything else I can think of) But if anyone knows why this is, any help would be greatly appreciated ^.^.
http://img157.imageshack.us/img157/2339/badunitthumb3yt.jpg
This is what happens in Worldedit and in game.
http://img157.imageshack.us/img157/1737/objedthumb4ky.jpg
The object editor
http://img101.imageshack.us/img101/74/impedthumb4fk.jpg
The import manager
http://img224.imageshack.us/img224/2053/girlthumb2ev.jpg
A simple female model, untextured (I have yet to learn how to skin correctly.)
http://img101.imageshack.us/img101/9291/girlbthumb1ly.jpg
The bones setup of my model. Wanted it simple so only boned the legs for the standing and walking animations.