Warcraft III resources & community, 2003–2006 · archived

Spells I would like made, or Spell ideas you can try.

27 posts
#16
Sustain will be tougher than I thought. I had intended to use the "Remove Expiration Timer" function in the WE Unlimited, but there is no way to detect the amount of time left on an exppiration timer. So, short of programming in the duration of all summoned units, which would be too much work and wouldn't account for custom units, I can't do it the way I intended until I figure out a way around it.

Lomacar: If you still need a Sustain Aura, tell me and I will make it using the Pause/Unpause system.

~The_Raven
#17
Hmmmm.. I don't really understand why you would remove any experation timers when it is so easy to type:

Pick every unit in 500 of Casting Unit (
Pause Picked Unit's experaition timer
Add to paused_uns
)
wait 1/2/3 seconds
Pick every unit in paused uns and unpause picked unit's experation timer
end of spell
#18
Because, my idea would make it look like the expiration timer was reversing itself. The bar would loose a little blue, and then gain some of it back. However, I know of no way it can be done, so I'm filing it under "Yet another spell that can't be done thanks to the current limitations of the World Editor but could probably be done with JASS if I bothered to learn it."

~The_Raven
#19
It's OK Raven! I don't even want the expiration timer to hop back and forth. The important thing is that it makes summoned units under the hero's aura live longer. It is better to have it just pause periodically. :)

Here is some other stuff I have been thinking related to these particular spells:

Zergling swarm - whitenights, I notice that the zerglings that die from other zerglings are labelled "Dark Minions". how do we fix that?

Spell Armor - it occured to me a while back that what I wanted was mass Anti-Magic Shell. Duh. :oops:

Seize - I was thinking that it would be good if there was a more visible effect to it, like a beam shooting out to the targeted unit. And the spell should take just a second or two before it does its thing so that the victim player might have a bit of time to react. Also when I was testing it out it seemed like Seizing a unit sometimes killed it instantly :? Maybe I was seeing things, but that wouldn't be good.

Attack Range/Splash Damage Upgrade - my friend convinced me that these should be combined into one upgrade so that I could include more spells on the hero.

Hero Stone Form - What kind of visual effect is possible for this? Perhaps the same hero model but a custom stone skin? It doesn't necessarily have to be stone form per se. Just something showing that the hero is "bunkering down", but not burrowing.
#21
Lomacar -
No u weren't seeing things.. u teleported a footman into the "base' area, and any footmen that enter that area are killed.

Use Raven's zergling swarm... its better

Maybe for hero stone form, just as a temporary effect, make it look liek he died, or maybe stand animation but he is colored black? that would be ez to do.

i dont really know how to do attack damage bonus or splash damage upgrade... :S And for Sieze, would you like something like the target can go out of range? so like if he leaves the casting range + 150 then the spell fails? I could also make an exclemation mark on his head or something to show who is targeted. I will use the drain mana effect to shoot a beam.

And I'm out for a week (really now). I will make these changes when I get back.
#22
OK, good to know about those units getting killed.

Alright I'll have a look at Raven's zergling swarm...

Ya I was thinking some effect like that for the hero "stone form" ability. Black with maybe some other funky effect surrounding him.

That would be good for the about-to-be seized unit to be able to get out of range, but it would only be a fluke most of the time. The way it should go down is that some special effect shows that this unit is about to be seized, but this only lasts for like 2 seconds and then he is seized. That would just make it clear in the middle of a crazy battle what is going on. The aerial shackles effect would actually look good I think.
#23
Regarding the spell "Seize". Wouldn't it be cool that when you cast that spell, an aerial shackle ensnare the unit that is being targeted and maybe use blink to drag it close to you and then some spell effects apply to it that either damage the target or maybe stun it or anything that's cool to add. I don't know if it's possible, but it would be cool to see that.
#25
That is very cool! However something should be figured out about what to do when there are obstructions between the caster and the victim. Currently if there is stuff in the way the victim will get stuck and start wiggling all around like crazy. The way I envisioned Seize nothing should get in the way, so for the puproses of spell funtionality I might prefer just blinking the victim over, but the dragging effect is so nifty...
#26
I fixed the obstruction problem even before you posted on it. There's only one little problem. If you are standing near the water and you net a unit from across the water, the unit will be trapped in the water.

~The_Raven
#27
Ya I dunno. This dragging concept, while cool, seems problematic. It seems weird having a guy go thru water or trees or masses of units. I was thinking maybe you could have the unit blink around any obstructions they come across while being dragged, but that sounds a lot easier said than done.