Warcraft III resources & community, 2003–2006 · archived

Help with Marine baseaded models

4 posts
#1

Help with Marine baseaded models

I'm new on map creations and I have some questions, if someone can help me:

I have a konstrukt advanced marine model
I use Konstrukt Minigun on him ( at weapon attachment point )
and I use the Konstrukt missile model for maingun too


1- I have a problem that the missiles shot from the ground of marine
not from the minigun
so get a little weird
have some way to attach the missile art to shot from the minigun ?

2- the minigun are always rotating ( animation loop I think ), can I put it to just rotate when marine shot ?

3- when marine shots it dont have any sound, I looked at .mdl of marine and dont found any sounds, have other way to make it sound when shot ? ( if not I will import some machinegun sound and do a trigger to it)

sorry for bad english =]
tkx for any help
#2
1-Search for konstrukt pack thread by Talon in this forum. There he explained me how make it to work.

2-Maybe deleting stand animation !?

3-Attach a sound using magos model editor.
#3
10x very much mechanical :P :P
I will try it
#4

Re: Help with Marine baseaded models

PesadeloNuclear2- the minigun are always rotating ( animation loop I think ), can I put it to just rotate when marine shot ?


In theory you can do that in notepad: find the proper bone, and delete all the rotation keys that are not included in the attack animation.
Good luck finding the right bone tho. >_>
The conversation continued. After wc3sear.ch closed, 2 further replies were posted to this thread on The Hive Workshop. Read them there →