Warcraft III resources & community, 2003–2006 · archived

WC3search busts its britches- again

54 posts
#1

WC3search busts its britches- again

As we approach the magic 5000 in our maps section, once again we are faced with the reality of space problems. Darky has reported that we are again over capacity. This means one of three things can happen. One woud be that we get enouph money to expand webspace (via paypal and by clicking the tiscali links). Darky is a starving student, so that much addtional money is not possible, so again we may be asking for donations i the very near future to help keep the site running as it is. The second option is additional hosts (which still may be solved by our collaberation with wc3anvil), and the third being reducing the number of hosted files down below the capacity mark (basically a purge).

We want to keep wc3search a favorite among the wc3 community, so let use hear your feedback.
#2
i say purge, there is so much junk and stolen stuff, especially in the map section and model section.
#3
The problem with that is that a purge is only a temperary fix. The problem will inevitably rise again.
-VGsatomi
#4
but it would hold until we can find another solution.
#5
-For the map section, I suggest a rule that only finished maps are allowed. (Essentially no betas) This will help keep the bar of quality a little higher and reduce the map numbers by cutting unfinished maps.
-For the other sections, I'm in favor of having a decent quality standard but the only standard is how the skin/icon/model looks in game. (Essentially no restrictions on the method used since any method such as CnP, recolor, or geoset is capable of producing stuff that looks nice in game, which is what really counts for map makers.)
#6
Bah Mr Clean...

Dey put BetAs so that ppl can feedback etc, to improve. Why not just limit people to upload only 1 version of that map? I saw many people added up v1.7 -2 etc.

The other sections could be the good average qualities. Remove also those "just edited original spells" spell map. Only put GUI enchanced or Jass enchanced.

delete up old maps that are low quality or stuff like the warcraft scenarios such as bomber command, Worm war.

For DotA stuff, jus delete all other previous versions of it and remove the AIs since they can take it from DotA's website.

So leave the custom, good quality (not too high), non blizz bla bla bla... maps alone since they are completely innocent.
#7
purge, purge, cmon purge! :P
#8
I vote for purge too.

The problem with that is that a purge is only a temperary fix. The problem will inevitably rise again.
-VGsatomi

Not if only decent to good quality is allowed.
#9
Purge. Every fix is temporary. The number of files will rise no matter what. The only problem with purge I see is that it's difficult to tell what ressource is really useless. What might seem crappy to one maybe useful for another. Some people download crap and change a bit here and there to make it useful. I know I do.

Maps that seem not to be even in an alpha-state, or are very crappy to play. (Could be worked on much more before being uploaded). A demo/beta-section would be nice.

Skins and Models without real purpose. That were meant to look appropriately to the WC3-Engine and failed (opposed to those that were meant to look realistic/Not WC3-like).

Icons that have no DISBTN.

Spells that actually don't work, that don't do anything but massive AoE-damage and are just for show, especially those cinematic-spells)


In addition to that I would suggest to do a purge step by step (not per section, per quality) to watch the community's reaction.
#10
definetely purge the maps section. jusr remove all the alphas and betas. why dont they just finish the map and ask for improvent After that? quess where new versions r for :P
#11
If it does come to the point where there will be a purge, I hope that great care is taken to determine which maps are "purged".

As for myself, I'm going to take some initiative and delete my older work.
#12
Purge.

Get some purge admins; hopefully ones with itchy delete fingers.
#13
Purge. Although I'm one of those peopel who downloads nearly every model to see if it's worth editing to be useful, some of them are just really bad. Same with the maps section, peopel upload these half-finished maps that are basicly unplayable, there's no need.
#14
Especially maps where there are three or four versions should be deleated, at least the old versions. Same with betas or demos after uploading the final map.
In the model-section it's the same problem: A model that didn't work correctly is simply uploaded again, but the old version is still there.
#15
Do a purge now and then start saving up for when we near the 5000 mark again.