can flee have no effect (or i making some thing total wrong) (if you can make demo map i used extra and victim for mobs), all player slots used (there is 6vs6 aos), timer based order direct trigger is total sux, now i have non building towers and this nice but i have big problems with AI caused by this.
events: unit is attacked conditions: attacking unit is the tower. attacked unit is owned by neutral hostile actions: pick every unit within 500 range of attacked unit and order picked unit to attack attacking unit
events: unit dies condition: unit is 'a tower' actions: pick every unit in a rect centered around 'the tower' with size 500,500 (convert size to region) and do: order picked unit to move to 'next rect'
Oh... Then try creating a unit that has the model of a tower. Using normal units as towers does also prevent possible server splits. And in order to let them appear even in the fog, turn on "Use Extended Line of Sight". As for the minimap, if you want buildings to be displayed that much: Try creating a dummy structure with a collision size of 0 that like, does nothing, at the spots where you have the "towers".
u dont need to do all that.. read my damn post just one little trigger? cant u c what it does or anything? it ordrrs creeps to attakc the towers, instead of running away... ah well doesnt matter anymore