Warcraft III resources & community, 2003–2006 · archived

3ds max animation

2 posts
#1

3ds max animation

I have a question about modelling in 3ds max. If the animation sequence begins when the model (bones) is not in the default position('(None)' animation), game animation would be different than in max, as war3 engine would assume that bone positions at the beginning of the sequence are on default. How to begin the sequence from non default position of bones?

I hope I was clear.
#2
you are anything but clear.