any way to get that unit position to be more real-time? the way it looks is that the missiles are being fired from where the 'shooter' was like a second ago...
yeah... i'm trying to basically duplicate the effect that is in some of the battleship maps.. the effect where you can move around and still shoot multiple missiles from the 'shooter'... barrage doesn't work while moving... i tried pheonix fire and that seems very unreliable, espeically on the number of targets... so, i set up a trigger that basically acquires 6 random units within 3000 range of the 'shooter' and then does that advanced missle effect, then using 'damage unit' from the normal triggers shortly after. neither the missle effect or the 'damage unit' trigger require the 'shooter' to be standing still... if there is another way, i'd be very appreciative to hear about it!
oww, u want the battleship attacks. well u still should use phoenix fires. if u want 6 units attacked at the same time, just create 6 of the same phoenix fire dummys at the same time