Events Time - Every 0.05 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in 'a region placed on ice'((((Matching unit) is A ground unit) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions) Loop - Actions Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by ((Current movement speed of (Picked unit)) / 20.00) towards (Facing of (Picked unit)) degrees) Animation - Play (Picked unit)'s walk animation
but group of unit is multiple actions or normal? and I don't founf this in trigger: is A ground unit) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions) Loop - Actions
u need multiple, then u get the 'loop' automaticaly. the 'is A ground unit' ios a boolean comparison and the thing with matching unit is units in region matching condition