is it possible to make a flag spawn in a random location out of 3 possible area's, if so what would the triggering look like, and would this require variables?
And for bonus points how can i go about making the flag findable by all players, eg make it constantly minimap ping or something, thanks
events: map init conditions: -------- actions: if,then,else multiple functions if: integer comparison => math random number => random number between 1 and 3 is equal to 1 then: unit - create 1 'flag' at 'rect 1' else: do nothing if: integer comparison => math random number => random number between 1 and 3 is equal to 2 then: unit - create 1 'flag' at 'rect 2' else: do nothing if: integer comparison => math random number => random number between 1 and 3 is equal to 3 then: unit - create 1 'flag' at 'rect 3' else: do nothing
events: every XXX seconds of the game conditions: ------ actions: cinematic - ping minimap at position of 'flag'