a little field called "call for help range". there's one for creeps and one for player-controlled units. i'm not sure whether it actually works or not, but theoretically it will change how close/far a unit has to be to run to help an allied unit.
If it changed, I didn't notice it (just like you said, don't know if it works). I assumed it was those call for help ranges but it didn't change a thing. I might go test ranges of like 50 and maybe 0 and see what happens O_o.
yeah i wasn't sure whether they did anything or not either. the theoretically meant that i wasn't 100% sure. i wasn't even 50% sure that they did anything
When I put them back up to 600, monsters from far away started attacking me when I had a creep at low hp. I guess the constant causes monsters in the range to attack you when something of theirs is at low hp.
Looks like I'm back to square one.
Anyone else got any ideas? BTW I tried that trigger and it's almost useless. Sorry but it's true, it just mucks around with all my other triggers in the map (ie. monster spellcasting).