Well I made a Critical Strike Spell for every hero in my map, and want to make the chance to do CritStrk corresponding to the changing attributes. For example when a hero's strength is increased by 1, his chance to do CrSt should also increase some. How will you guys make that? Could it be? BTW I don't want to make 100 CrSt spells from 1% to 100%! Thanks... though dunno if the topic is put into the right forum.
Well what about a passive permanent spell adding armor? I can do Critical Strike with trigger (It's already tiresome enough), but I really can't do Add Armor with that.