A) did you even try before asking? B) not a good idea. not in the slightest unless you have one or two as something just like "Hello, you are about to have an actualy important dialogue box when you click this". if the map lags at the start ,which happens A LOT, there will always be nubs spamming D D D D D and then when the lag stops they end up choosing like 5 things only pros do and lose the game b/c they were so busy hitting enter. like in the map Water War - Submerged you always have to tell people not to talk b/c a dialogue box pops up within like 5 seconds. some ways around this are having in-game warnings not to talk pop up a few seconds ahead or set up a few extra dialogue boxes just to cushion the fall from when they stop spamming D D D
ok to get the dialog box to come up at the begining. then you have to set a timer to 0.01 sec and it will go as soon as the game starts but like teh said a warning is a good idea! but the dialog box wont work if you put the event map starting... other then that you got your answer!
First you need to initialize it with this trigger.
Events Time - Elapsed game time is 1.00 seconds Actions Dialog - Clear Dialog Dialog - Change the title of Dialog to <Empty String> Dialog - Create a dialog button for Dialog labelled a Set Variable = (Last created dialog Button) Dialog - Create a dialog button for Dialog labelled |CFFFF0000Horde|R Set Variable = (Last created dialog Button) Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Dialog - Show Dialog for (Picked player)
Then you have to make a trigger to tell what you want it to do after the person chooses the dialog.
Events Dialog - A dialog button is clicked for Dialog (Clicked dialog button) Equal to Value