Hello I'm new to these boards. I have been reading Daelin's Tutorial and am current;y trying to make my own spell.
The idea behind it is simple: A Non-Targetable AOE which knocks back everything in the area. I Can already move them a set distance instantly, but I would like to make it look more Realistic (so I can see them being knocked back instead of arbitrarily appearing away from the caster)
This is my Trigger thus far:
Bloodwind
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bloodwind I
Actions
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Casting unit)) matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 512.00 towards (Angle from (Position of (Casting unit)) to (Position of (Picked unit))) degrees)
use offset by 30 then wait 0.03 sec and copy and paste that action again, then again wait 0.03 sec and paste it (go on with this till how long u want) now it moves alittle bit backwards every 0.03 sec
wouldn't that happen to everyone matching the condition one at a time?
I'll try it anyway, thanks for the help
edit: they no longer move very far at all, They move 30 pixels then stop moving. Heres my updated code:
Bloodwind
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bloodwind I
Actions
Set Caster = (Casting unit)
Unit Group - Pick every unit in (Units within 512.00 of (Position of Caster) matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Actions)
Loop - Actions
Set WaitTime = 0.01
Set target = (Picked unit)
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 30.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 31.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
Wait WaitTime seconds
Unit - Move target instantly to ((Position of target) offset by 32.00 towards (Angle from (Position of Caster) to (Position of target)) degrees)
ow i forgot. waits in loop dont work. u must make a seperate trigger with the event: every 0.03 sec of the game and as action paste that action. then turn the trigger on if u cast the spell
u need 2 variables. 1 unit type variable (and when u cast do 'set variable - set 'unit var' = casting unit) and a unit group var (set 'unit group var' = units within XXX range, or picked unit group or whatever u can choose) and at the seocnd triggers u fill in those vars
i know something. u still put every unit within range in a unit group variable. and in the seperate trigger u pick every unit in playable map area matching condition (and as condition: unit is in 'unit group var') then move the unit away. so now u pick all units in the map, and if the unit u picked is in the 'unit group var', u move it away from the 'casting unit var'