Why when I put the immune ability to a unit it will still be affected by slow when hit by slow poison or cold strike? I tried all immune types (archimonde, neutral hostile) but it doesn't work.
for the rally point, maybe base them off of some other unit? take away any and all units they can train/build? all i can think of
Why when I put the immune ability to a unit it will still be affected by slow when hit by slow poison or cold strike? I tried all immune types (archimonde, neutral hostile) but it doesn't work.
that's because those abilities actually go around spell immunity. you know how units with Orbs of Frost will be able to hit granite golems with cold, but Naga Sea Witches can't hit granite golems with Cold Arrows? that's probably what's going on.
13lack.1)ragon
#3
I think the Resistant Skin ability prevents cold or slow poison. But then, im not sure cause i think i remember a mountain giant gfetting slowed by a dryad spear... dont know if this helps any. There also might be something in 'constants editor' that can maybe modify the slow poison and cold strike effects.