1st trigger: Notice that player have no gold Event: Time-Every 1,00 seconds of the game Conditions: Actions: PlayerGroup-Pick every Player in all players and do (multiplicate actions) If then do else do(Multiplicate actions) Picked player slot status equal to is playing PlayerWasDefeated(Playernumber of Player(Picked Player)) equal to False Player - Picked playre current gold equal to 0 then do Set PlayerWasDefeated ( Playernumber of Playser(Picked Player)) equal to true Unitgroup Add group to unitgroup - Pick every unit owned by Player(Picked Player) and add picked unit to TempRemoveGroup ( Playernumber of Player (Picked player)) wait 0,10 seconds Unitgroup-For each unit in TempRemoveGroup(Playernumber of Player(Picked Player)) and Order unit to stop wait 0,10 seconds Clear TempRemoveGroup(Playernumber of Player(Picked Player))
2nd trigger ( bc of lagg )
Event:A unit gets an order without point ConditionslayerWasDefeated(playernumber of player(Owner of Unit(triggering unit))) equal to true Actions: Unit-Kill Triggering unit
Thats all.. Now you don't use any point and remove the units from the player...