Im trying to make it where you can only have 1 weapon type Example = Armor
I Already have everything down like the Artifact as weapon and everything, but i dont know the trigger to make it so you cannot pick up the same type if you have 1 already... =/
conditions item class of (item being manipulated) equal to artifact //assume artifact means weapon
actions //cycle through the hero's inventory to count the number of items of that type set num1(integer) = 0 for each integer A from 1 to 6 if (item class of (item carried in hero slot(for loop integer A)) equal to artifact then set num1 = num1 + 1 if (num1 greater than 1) then //hero already has a weapon hero - drop (item being manipulated) from (triggering unit) game - display text message to player group(owner of triggering unit) "You already have a weapon."
hope this helps. i realize that it's a bit complex and probably not very clear so if you want me to explain any of the specifics feel free to ask.
how to make more item classes than (for armor, gloves, accessory etc.) as you cant use the artifact class for them, because they are already for the weapons?
well there are a few ways you could do it. the easiest way that i can think of off the top of my head would be to have the life of the item represent the item type. for example, if an item has 1 life then it is gloves, 2 is boots, 3 is armor, etc. so instead of checking which items are artifacts you'd do an integer comparison checking the life of the item. i would also recommend disabling attacks against items for player controlled units so people don't accidentally (or intentionally) destroy their beloved items.