I have made a AOs map i no how to spawn creeps and their movement, but 4 some reason it laggs the map so much when i have the cr8ting creeps trigger turned on, and i only have creeps spawning for one team.
CreepSpawn
Events
Time - Every <however many> seconds of game time
Conditions
Actions
Unit - Create <however many> <unit type> for Player 1 (Red) at (Center of (<region they spawn from>)) facing Default building facing degrees
you don't even have to use another trigger for different players, just add a similar action and change the unit that spawns and for which player.
CreepMove
Events
Unit - A unit enters (<region they spawn from>)
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To (Center of (<next region in lane>))
assuming of course, that player 1 is one of the players that is a computer-controlled player that spawns units.
this works cause when they spawn, they technically enter the region they spawn from. repeat that for each comp player that spawns units and for each lane, as well as for every turn in each lane.