Ok here a question: I have my map with the jump effect that does damage and now i need that the hero doesnt walk to the point he jump like the stand effect and land as the attack effect how can i do that?
there's a custom script that sets a unit's animation by index, which will get you to play whichever animation you want, but the problem is you have to figure out what each animation does.
Yes i know that and i have done that but the Aktion is: Animation - Play units stand animation
I have done that but the unit runs normal and i want to change that that he stands ore else.
imported_redscores
#6
Hallo, bin auch deutsch, versuchs mal mit Klingenmeister, order den dann anzugreifen (Animation - Play Unit Animation attack) und dann sofort die Animation einzufrieren( Animation - Set Unit Animation 0,00%) danach pausen (Pause ein for Unit), und ihn dann in einen Bogen fliegen zu lassen (bis zu der mitte zwischen den beiden punkten auf, danach höhe zu reduzieren und dabei immer ein stück nach vorne bewegen ). Hoffe konnte einen Landsmann helfen.