Why are u full of sh*t? You know that u are lying, but yet u do it. There is no such unprotector. There are unprotectors, but none of them unprot all types of protections, and give u clear gui triggers. NONE, that means zero unprotectors like that. There are some that give a big pile of jass codes, but only noobs like you use unprotectors, and a noob wouldnt have a clue about jass, so that makes your unprotecting totally useless.
I learned jass. Months before I were angry because I can't understand the things they make in jass. Now I am able to create medium jass triggers , and I already saw a way to redo the protect function.. But its to much work for only one person. And I am currently at my new map.
low-lifeYou don't need to look at lots of maps to undrestand how things work. I learned everything from warchasers map, back then when there were no other maps.
Then I understand your opinion about map protecting. But there is many things witch you can not learn from it (game cache, dialogs, use of dummies etc.)
you normaly have to learn it from pro's here. Like you have a question about it and you wait until a pro replies. The normal way took months to learn it.
low-lifeJust open .j file and read it ifyou're so desperate about it. You're most probably able to because you know two programming languages.
I simply do not need it, or at least I do not want to spent time on it (and it is actually 3 useable languages:] I like off topic)
But it is bit...immoral to make mapmaking something for "elite" only. WorldEdit was been created to make mapmaking accesible for everyone and map protecting is directly against it In other words - if you can break in others maps and understand their codes you are most times skilled enough to make your own. If you are skilled enough to make your own, you can brake in, rip the map and do exactly that what author want to prevent by protection. What is from it? Map protecting has only positive in lowering filesize. It can come in hand. But personaly I prefer to make unprotected maps or at least release both protected (smaller) and unprotected versions
Why? Because I want people begining with mapmaking to be able to learn as fast as they can and lower then spaming like "how could I make spell like...". If I make unprotected maps, everyone can rip it. Its shame, but there is ways to prove witch map is original and witch not. If I protect it, noone can learn anything and few people can rip it.
Kimbo
#21
people would most likly steal/mod maps and protect them, or protect them and they would have stolen stuff in it, and if you people really want a map protected you'd do the obvious and read the rules,dl the protecting programs here and shut the hell up.
But maps are open resources for people to learn, and they shouldnt be protected, and there shouldnt be dam stealing ####### in this world.
I want to make a cool site, but i don't know php. Why oh why isn't darky releasing source ofthis server. Immoral! Slowing down php developers all over the world! oh darky you little fuсk.
There are no "immoral" things, and there's nothing wrong in not sharing information if you're it's only owner.
Also, most of people who spam "how could I" wouldn't be able to do it, even if they had source.