Warcraft III resources & community, 2003–2006 · archived

save code hacking

10 posts
#1

save code hacking

do any of you guys have any good techniques to prevent save code hacking? i just read an email (thankfully someone reported this) from a guy who witnessed someone messing with his save code to get all his class set items. what's the best way that any of you veteran RPG creators out there have found to prevent this kind of thing?
#2
Technically impossible.

__Edit:__
No, i'm not veteran RPG creator, i'm veteran code hacker.
#3
no, it's not impossible, you can always reduce the amount of hacking that occurs. if you don't have anything helpful to say don't say anything at all, that way it doesn't look like my question has been answered and i don't have to repost.
#4
You said:
1 - "to prevent save code hacking"
2 - "to prevent this kind of thing?"

My answer:
No, There's no way you can prevent that.

Now you want to reduce the amount of hacking that occurs. OKAY. Use checksum. http://en.wikipedia.org/wiki/Cyclic_redundancy_check
#5
Do a final fantasy epic rpg and just make it so long that it's too annoying to hack.
#6
gerbal_warfare
> Do a final fantasy epic rpg and just make it so long that it's too annoying to hack.
best solution.
#7
any code can be broken. You can only make it harder. But there is problem more resistant code is, it is also longer.
Who want to write x pages loading code?
#8
> any code can be broken. You can only make it harder.
You never hacked codes, right? Size doesn't matter. Copy functions from original map into dummy map, create hero with desired parameters, and save him. Then load on original map.
#9
Save codes can be cracked easy as hell. Protection or none

You just have to hope in the good will of people
#10
low-life
You never hacked codes, right? Size doesn't matter.

not really. I just make few codes. Copy encoder is funny idea - you can make any encription you want and it doeasnt matter.