Basically i'm balancing the Angel Arena map, and adding much new features such as evolving heroes, also altered tileset and will be changing terrain/items more as i finish new versions.
However i am having one major problem concerning the new evolving heroes, they lose their items when you advance to the next hero and i have, as of yet, completely failed to fix this, could anyone tell me how to do it?
OOooor if you want to preserve item order you need to add dummy items into empty slots befor giving items, and then remove them.
ToolsInheritItems Events Conditions Actions For each (Integer A) from 1 to 6, do (Actions) Loop - Actions Set Item = (Item carried by Unit2 in slot (Integer A)) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Item Equal to No item Then - Actions Hero - Create Dummy and give it to Unit Else - Actions Hero - Give Item to Unit For each (Integer A) from 1 to 6, do (Actions) Loop - Actions Set Item = (Item carried by Unit in slot (Integer A)) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Item-type of Item) Equal to Dummy Then - Actions Item - Remove Item Else - Actions