
7 posts
joined
#1
force 1 ally|force 2 attack each other
When i create a map that has force 1 and force 2 force 2 attacks each other.

346 posts
My computer
joined
#2
well... maybe they aren't set to ally each other?


6 posts
South Australia
joined

50 posts
On earth in the Milky Way
joined
#4
Or you can make em ally each other in the trigger editor.
Event-Melee Intilization
Actions-Player Set alliance: make player(color) treat player (color) as an ally with shared vision. (Or sumthing like this)

6 posts
South Australia
joined
#5
TheMoneyLoverOr you can make em ally each other in the trigger editor.
Event-Melee Intilization
Actions-Player Set alliance: make player(color) treat player (color) as an ally with shared vision. (Or sumthing like this)
What the hell is the point in that when
1. Doing it with force properties is quicker
2. Doing it with force properties saves space
?