Warcraft III resources & community, 2003–2006 · archived

More innovative spell ideas to make.

25 posts
#17
Nice action! It is definitely lacking a visual effect on the unit though. Players need to see what units are under the effect of the spell just by looking at them. I couldn't cast the spell on Ancients! They are considered organic. :? But they should also count as a structure...My last issue is just a matter of balance, but I suppose I should balance my own spell ideas! I think it is only necessary to increase the duration of the effect per skill level, not armor amount and build boost. We will see...

Thanks again!
#18
I looked for a good visual effect, but I couldn't find one I liked. Any ideas?

I set the spell to target non-ancients. I'll change that in the next version.

~The_Raven
#19
Raven - nice job on all of those spells. As for visual effects, I'm not sure exactly what you are looking for, but I would suggest Glaive Thrower or Gryphon Rider under Units - Special (because of build boost) or maybe create barrels every 15 degrees (because of armor), or Staff of Sanctuary (target, under buffs)

I don't really know...
Lomacar - any other abilities? The others are ez enough that you could create them.
#20
Thanks for the suggestions wn. Staff of sanctuary could work, Wisp under Units - Special might look nice too if the animation can be looped. Or maybe I will try to make a custom skin on an existing effect model.

As for more spells, I can make the rest of the spells I've mentioned but who knows when or how long it will take me. I always end up getting stuck on something and I have a tendency to make things more difficult than they need to be...I do have more ideas though, I will post them in a third spell idea thread soon.
#21
How do you make the animation loop without an insane amount of triggers?

~The_Raven
#22
I don't know, perhaps that is a question for the models forum.

P.S. Raven I made some comments about the Zergling Swarm and Fever spells on their download pages.

P.P.S. What were you talking about using custom substring values??? That sounds very usefull...
#23
To make a model loop you could use a trigger that turns on a trigger with the event:

Every XX seconds of game time

Actions

Make UNIT play {Death, Stand, Attack etc.} animation

That would make it keep doing it over and over again, until another trigger tells it to stop... Just an idea
#24
I thought of doing that, but I'm trying to keep down the triggers. However, I guess that I have no choice.

~The_Raven
#25
It should only take up 2 trigs, max 3