Nice action! It is definitely lacking a visual effect on the unit though. Players need to see what units are under the effect of the spell just by looking at them. I couldn't cast the spell on Ancients! They are considered organic. But they should also count as a structure...My last issue is just a matter of balance, but I suppose I should balance my own spell ideas! I think it is only necessary to increase the duration of the effect per skill level, not armor amount and build boost. We will see...
Raven - nice job on all of those spells. As for visual effects, I'm not sure exactly what you are looking for, but I would suggest Glaive Thrower or Gryphon Rider under Units - Special (because of build boost) or maybe create barrels every 15 degrees (because of armor), or Staff of Sanctuary (target, under buffs)
I don't really know... Lomacar - any other abilities? The others are ez enough that you could create them.
Thanks for the suggestions wn. Staff of sanctuary could work, Wisp under Units - Special might look nice too if the animation can be looped. Or maybe I will try to make a custom skin on an existing effect model.
As for more spells, I can make the rest of the spells I've mentioned but who knows when or how long it will take me. I always end up getting stuck on something and I have a tendency to make things more difficult than they need to be...I do have more ideas though, I will post them in a third spell idea thread soon.