Etc, etc, etc, and many more combinations of the above. Please folks, help me out? I am making an "Emerald Dream" map, and I really could use this model.
i checked it out and the pathway should be that BLP and MDX File should be in the Root if that doesnt work convert the MDX to MDL and change the pathway and find
Textures 1 { Bitmap { Image "The Image name.blp", } change the bitmap and convert it back to MDX. The rest i think you know
Lubbei checked it out and the pathway should be that BLP and MDX File should be in the Root if that doesnt work convert the MDX to MDL and change the pathway and find
Textures 1 { Bitmap { Image "The Image name.blp", } change the bitmap and convert it back to MDX. The rest i think you know
Whoa whoa, rewind.
"the root"? So I should use
\FireFly.MDX \customglow nocolor 32.blp
or
FireFly.MDX customglow nocolor 32.blp
or
units\FireFly.MDX units\customglow nocolor 32.blp
When in import manager??
I have the program to convert MDX to MDL, but then how would I change a pathway? In notepad?
How do you find out whether or not the MDX has to be "In the root"? I'm trying to learn how to find correct paths because it's always my foremost problem when dealing with skins and models.
It doesn't matter what models path names are. They can be anything you choose them to be. Skins, on the other hand do matter, so you can find out a skins path by opening its respective model in Warcraft 3 Viewer and clicking Current File->Show Used Texture Names and it will give you the path of the skin(s).
oz02It doesn't matter what models path names are. They can be anything you choose them to be. Skins, on the other hand do matter...
Absolutely correct. Its easiest to put both in the "root." In other words, no custom path. Just the name of the texture.
Like:
FireFly.MDX customglow nocolor 32.blp
Thank you for using my model! Feedback is always appreciated!
How do you find out whether or not the MDX has to be "In the root"? I'm trying to learn how to find correct paths because it's always my foremost problem when dealing with skins and models.
I wanted all the models i made to be as easy to use as possible. Therefore i decided that no custom textures I use need to have a custom path. They just need to be in the "root."