How can i make so the unit does not run away in the circle ? and how can i make so once you kill the unit the building circle and tower becomes yours `??
risk is a rather complex undertaking for a "map newbie". the trigger action to give the units would be <give (unit) to (player)>. and the trigger to keep it in the circle would be <events a unit enters (circle region) actions pause (triggering unit); turn off (this trigger)> have another trigger so that when the unit dies the trigger is turned back on. maybe use <a unit comes within (distance) of (circleunit)> and <move (triggering unit) to position of (circleunit)> instead of what i have.