Warcraft III resources & community, 2003–2006 · archived

I would like to extract models from wow - but how???

12 posts
#1

I would like to extract models from wow - but how???

I wna extract wow models but i had no luck finding any1 who could help me and i begged a lot ppl. Can some1 tell me what progs do i need for it and how?
#2
You need any MPQ extraction program and Mdlvis, which you can Google and then read the tutorial located SOMEWHERE about it
#3
ye but is there any other prog caus i can't download mdlvis :(
#4
No other programs to my knowledge
#5
Hi,

can't I export a charactermodel from the WoW Model Viewer and convert is for WC3?

What for MPQ extraction programs do you mean? Sth. linke the Image_Extractor or what?

EDIT:

Look at this beautiful
ere you'll find a tutorial and ALL the programs you'll need.
#6
Hmm... not quite sure i understood u man.
#7
The thing with character models is that they have every single geoset immagenable on them, thus they don't really convert over very well
#8
MecheonThe thing with character models is that they have every single geoset immagenable on them, thus they don't really convert over very well


So you mean, that I can't extract WoW Models from the WoW Model viewer and convert the WoW Textures with the WC3_Image_extractor!?
#9
You can, but that won't change the fact it still has the geometry for every hairstyle, tusks/beards/horns/whatever and every non-helmet, shoulder or cloak piece of equipment
#10
so basicly i can extract with WoW model viewer and WC# image extractor? and i haven't said that i need character models.
#11
Eh, Model View has an extraction function, but it extracts to .3ds or something

Honestly, I think there might be an upgraded MyWarcraftStudio floating around somewhere, which might be able to open after patch 1.10
#12
The WoW Modelviewer can export a model in the formats of:

-> Wavefront *.obj
-> lightwave *.lwo
-> Milkshape 3D *.ms3d
-> 3D Studio Max *.3ds

Mecheon...I think here you'll find this MyWarcraftStudio that you mean.

@ Serbianbeast,

you said that you need Models from the viewer...